Forums - TimeFlip: The Official Team Rater Show all 178 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- TimeFlip: The Official Team Rater (http://www.shoryuken.com/forums/showthread.php?threadid=17215) Posted by TimeFlip on 05:07:2001 09:13 PM: I like rating teams. I also like giving advice for them. I figured with B5 and all the other tournaments coming soon, you'd like some advice on your teams. And I'm really good at playing Theory Fighter. Posted by REALPLAYER on 05:07:2001 09:38 PM: Mag/Storm/Psy This team is fun and dangerous, but lacks variety and has to work too hard IMO. Mag/Iron Man/Sent Mag/Storm/Sent Gambit/Doom/Venom Ppl just don't know about Gambit!! Anakaris/Iron Man/Cyclops Personally I think IM is the character of the future. After the Japanese players lay the smack down with him, there will be a flourish of IM players. How effective is that Anakaris/Clops thingie? What do you think about these teams 'Flip? Posted by TimeFlip on 05:07:2001 10:35 PM: quote: Originally posted by REALPLAYER Mag/Storm/Psy This team is fun and dangerous, but lacks variety and has to work too hard IMO. Mag/Iron Man/Sent Mag/Storm/Sent Gambit/Doom/Venom Ppl just don't know about Gambit!! Anakaris/Iron Man/Cyclops Personally I think IM is the character of the future. After the Japanese players lay the smack down with him, there will be a flourish of IM players. How effective is that Anakaris/Clops thingie? What do you think about these teams 'Flip? Mag/Storm/Psy: I get really tired of this team. Their weakness is a good AAA since they are a rushdown team. Mainly watch out for BH/Cyc and Cable/Cyc. Mag/IM/Sent I guess you could set up IM's infinite off of Mag's Capture. Just not too good though. You could also set it up with Sent's assist by doing a jumping U+HK while the drones hit. Just hard to time though. I'd put IM first, since he's better at building meter than Mags. Other than that, watch out for the good mashers with Magneto. Mag/Storm/Sent Sent is not as good at setting up combos, but it does confuse opponents, allowing hellafied rushdown with Mag's and Storm. Gambit/Doom/Venom Gambit's pretty good at rush down. He has Doom and Venom for assists. Gambit also has good reach. I hope you play with him at B5. Which assist do you use for Venom? I'd use the Venom Rush assist as it sets up air combos a bit better than the Venom Fang. Doom is good at beating Cable. And he should be used when you have problems. Venom's good at doing Venom Fangs, then walking up to people and then throwing them. Then air combo or super. Anakaris/IM/Cyc If you're not a master of Anak, then this team is suicide. Cyc can set up Anakaris's infinite, but Anak takes so much damage. If you're unsure about your Anak skills, put him last. Anakaris's infinite is really good. I believe the enemy can move around but it's pretty good. Posted by dragonkahn on 05:07:2001 10:48 PM: Spiral, Cammy, Sent Mag, Sent, Psy Thanx Posted by WhiTe ReFlection on 05:07:2001 10:56 PM: best team:Sen/Doom/Bh second best:cable/Bh/cyc third;Sen/Mag/Capcom now rate!!! Posted by TimeFlip on 05:07:2001 11:01 PM: quote: Originally posted by dragonkahn Spiral, Cammy, Sent Mag, Sent, Psy Thanx Spiral/Cammy/Sent Spiral/Sent is a pretty solid trap, and Cammy's a good AAA for it. I'd put Sent second though, since he can do some serious chipping with all the meter Spiral built up, like: D+HP+Spiral assist, HP Rocket PunchxxHSF, repeat until out of meter. Try to keep Sent alive so Cammy has a good assist to aid rushdown. Mag/Sent/Psy Mag has Sent to assist rushdown, and Psy to help set up combos. This team is pretty good. Sent can use Psy to set up hellafied air combos. I like this team. It is good against everything except keepaway. If you must use this team against keepaway, you should use Sent. Posted by Naslectronical on 05:07:2001 11:01 PM: Rate these: Magneto/Iron Man/Psylcoke Magneto/Storm/Psylocke Magneto/Bison/Psylocke Magneto/Shuma Gorath/Psylocke Magneto/Doom/Psylocke Magneto/Rogue/Psylocke Magneto/Omega Red/Psylocke Posted by korona on 05:07:2001 11:01 PM: Primary team: -Storm/Cable/Cyke Other teams I use: -Iceman/Cable/Sentinel -Sentinel/Cable/Doom -Cyke/Strider/Doom I like cable ^_^ Posted by OneDumbGook on 05:07:2001 11:07 PM: By the way, a monkey is a guy who constantly super jumps and throws out things like smart bombs, grenades and Doom plasma shots, etc. How about these three teams? 1)Iron Man/Cap/Hulk: anti-air assist for Cap, unibeam assist for Iron Man and Dash assist for Hulk. Strategy would be to use Cap against monkeys, Iron for stay away and chip and Hulk assist to set up Iron Man infinite and chainlink nasty super combos. 2)Jin/Strider/CapCom: tornado assist for Jin, variety assist for Strider, anti-air assist for CapCom. Strategy would be to use all characters as rushers but make liberal use of Strider's variety assist to make monkeys cry. 3)Gambit/Storm/Rogue: card assist for Gambit, vert. tornado assist for Storm and punching dash for Rogue. Strategy would be to rush with Gambit, make liberal use of Rogue's assist and alternate with Storm as monster fighting machine who builds up meter and unleashes hellish combos. Add to the fact that Gambit and Rogue link quite nicely with super combos and I'm ready. What do you think? Any gameplan changes? I personally like the theme team ideas. I think they all compliment each other well. I refuse to play Cable, Sentinel, Doom, Blackheart, Iceman and Spiral. I use my teams to fight against these monkeys. Please comment only on game plans and strategies, unless there is a glaring weakness which would force me to substitute a different character. Posted by Crash on 05:07:2001 11:16 PM: Cyclops/Doom/Venom Doom/Cable/Magneto Doom/Magneto/Cyclops Posted by Sekiria on 05:07:2001 11:51 PM: CapCom/Sent/BH Magneto/Cable/Iron Man Magneto/Spiral/Psylocke Hiryu/Doom/Sent Tron/Iron Man/Sentinel Rate these, please. Posted by TimeFlip on 05:07:2001 11:57 PM: quote: Originally posted by Naslectronical Rate these: Magneto/Iron Man/Psylcoke Magneto/Storm/Psylocke Magneto/Bison/Psylocke Magneto/Shuma Gorath/Psylocke Magneto/Doom/Psylocke Magneto/Rogue/Psylocke Magneto/Omega Red/Psylocke Sarcastic bastard Oh well the top three are with IM, Storm, and Doom. Sen/Doom/BH I'd put Doom first to build meter for Sent/BH. Other than that, your team is pretty good. Cable/Bh/Cyc BH might be better to build meter for Cable, but if you're not good with BH, then you should play super keepaway with Cable. Capitalize Cyc hitting the opponent with AHVBs. Sent/Mag/CapCom Put Mags in first, and use Sent liberally when rushing down. Burn the meter gained with Sent, and fly and attack using CapCom to back up Sent. Storm/Cable/Cyke Storm can get aircombos with Cyke, as well as Cable being able to AHVB off of it. Good team. IceMan/Cable/Sent Iceman is good at playing keepaway. Use Sent liberally, and Cable when getting pressured. Use AHVB after the enemy gets hit with drones. Sent/Cable/Doom This is my team, except I put Doom first. I play rushdown/keepaway with Doom, then I switch in Cable. I try for the AHVBx3. And if I use Sentinel, I can call Doom Hp to Rocket Punch to HSF. Cyke/Strider/Doom Well, if you're good at playing with Cyc, then he is a good battery. Strider/Doom does good chipping. *I'm going on break* Posted by Servebot on 05:07:2001 11:58 PM: mines are: Storm/Strider/doom cable/doom/bh storm/sent/psylocke Posted by khufu on 05:08:2001 12:16 AM: Rate these teams please: 1)Iceman-a, Strider-b, Doom-b 2)Iceman-a, Magneto-a, Doom-b 3)Magneto-a, Storm-g, Doom-b Posted by SUSHI X on 05:08:2001 12:52 AM: My teams are: Magneto-a/Cable-b/Doom-b storm-g/cable-b/Doom-b storm-g/Doom-b/sentinel-g Thanks Posted by Ryu_311Funk on 05:08:2001 12:56 AM: Strider/doom/blackheart Sentinel/Cable/Blackheart Doom/Cable/blackheart Posted by AZER on 05:08:2001 01:02 AM: Okay I have a few teams. Doom/Storm/CapCom Doom/Storm/Blackheart Posted by n817azn on 05:08:2001 01:12 AM: here are my teams- IM(aaa)/BH(aaa)/Psylocke(aaa) IM(proj.)/cable(aaa)/psylocke(aaa) IM(proj.)/doom(aaa)/cable(aaa) IM(proj.)/cyc.(aaa)/cable(proj.) Posted by DemiDeviMatt on 05:08:2001 01:41 AM: uhh... Cammy(aaa) Psy(aaa) IM(projectile) or MegaMan(projectile) BH(aaa) Sentinel(ground) or team shoto or Psy(aaa) ken(aaa) MegaMan(projectile) Posted by Monkeyking on 05:08:2001 02:05 AM: wut do u think man??? big team colossus(dash)/jugg(ground)/sent(ground) storm(projectile)/sent(ground)/doom(anti-air) storm(projectile)/cable(anti-air)/capcom(anti-air) thanks for the opinion an' tips... Posted by WhiTe ReFlection on 05:08:2001 04:17 AM: this rate thing is getting outta hand!!! Posted by DJ Ren on 05:08:2001 04:23 AM: quote: Originally posted by Monkeyking wut do u think man??? big team colossus(dash)/jugg(ground)/sent(ground) storm(projectile)/sent(ground)/doom(anti-air) storm(projectile)/cable(anti-air)/capcom(anti-air) thanks for the opinion an' tips... Look who I found! hehehe rate this team please a-spiral/b-blackheart/y-sentinel Posted by dragonkahn on 05:08:2001 04:34 AM: Thanx for the rating. Looks like you got your work cut out for ya. Posted by Terazon on 05:08:2001 06:54 AM: I'm curious about how you would rate this team on a scale of 1-10. Also feel free to add any combos and thoughts on it you have including strengths and weaknesses. 1]Megaman-B[anti air] 2]Cable-A[Projectile] 3]Jin-B[Anti air]. I just finished raping a whole bunch of players something fierce today with this and am curious about this teams potential. As for the pairing of Spiral and Megaman [Both alpha] I've decided on Jin as the completer after today. It was just awful what I did with him and it allows for some assist busting. Since I play mainly for fun this could be a fun toy to play with. Posted by S_G_Ami on 05:08:2001 08:32 AM: ok...check these out cammy/cable/psylocke and spiral/cable/psylocke Posted by TimeFlip on 05:08:2001 08:06 PM: Holy ****............ >_< this sux!!! Too much stuff!!! I'll put this in no particular order: Terazon! What's up! I tried Megaman/Cable, but I think Cable works better on Gamma for this purpose. Viper Beam just doesn't hold them long enough. And although Jin is a good assist, you could also use CapCom. Whoever floats your boat. The thing your team lacks is chipping ability. MegaMan's supers chip well, but have bad lag. Do you plan to take this team to B5? ___________ S_G_Ami Cammy/Cable/Psy Cammy can use Psy AAA to set up air combos, and it is decent for setting up AHVBs. Cammy has poor vitality though, so Cable might need to get in with little meter. Spiral/Cable/Psy Noone could really use Psy effectively, so I'd stick a better AAA like BH or CapCom. Other than that your team is straight. ____________ This is taking longer than I thought... I'm going on break. Posted by Hoe Muffin on 05:08:2001 08:15 PM: Hmmm... maybe you should put a one team per post limit or something . BTW, Hulk, Captain America, Ironman. TEAM AVENGERS! . Posted by Tuff Daddy on 05:08:2001 08:26 PM: OK. Akuma-G,Storm-A,Cable-B. Posted by TimeFlip on 05:08:2001 08:28 PM: quote: Originally posted by Hoe Muffin Hmmm... maybe you should put a one team per post limit or something . BTW, Hulk, Captain America, Ironman. TEAM AVENGERS! . *NEW RULE* ONE TEAM PER POST...MUST INCLUDE ASSIST TYPE. Thanx But why IM last? IM should be able to set up his infinite off of Hulk's dash. And then you should have Cap Amer on AAA, and Hulk on dash. Posted by Hoe Muffin on 05:08:2001 08:45 PM: LOL, no this is just my fun team, once Iron man dies, I'm screwed. I use the Captain America AAA and Hulk's Dash assist though . Posted by RypTide on 05:08:2001 09:03 PM: here are my teams. Strider-var/ Doom-aa /Capcom-aa Strider-var/ Doom-aa /Sentinel-g Strider-var/ Doom-aa /Storm-proj Strider-var/ Sentinel-g /Capcom-aa oops i forgot to put assist type Posted by DemiDeviMatt on 05:08:2001 10:43 PM: IM(projectile) Cammy(aaa) psy(aaa) Posted by Dasrik on 05:08:2001 10:55 PM: This thread is interesting... and I'd post my teams... but you just look overworked... so I'll save it for later Posted by khufu on 05:08:2001 11:34 PM: Rate Magneto-a, Storm-g, Doom-b for me please. Posted by Big Pete Roasa on 05:09:2001 12:02 AM: This is my newest team tell me what you think...Iron Man/Cable/Sprial,IM-projectile,Cable-AAA,Sprial-projectile Posted by TimeFlip on 05:09:2001 12:03 AM: quote: Originally posted by RypTide here are my teams. Strider-var/ Doom-aa /Capcom-aa Strider-var/ Doom-aa /Sentinel-g Strider-var/ Doom-aa /Storm-proj Strider-var/ Sentinel-g /Capcom-aa oops i forgot to put assist type You broke the one team rule!!! >_< No pie for you!!! Oh well, 3 out of 4 teams centralize around Strider/Doom, which requires meter. Capcom and Sentinel can back up Strider for that purpose. Let me repost this for you: ONE TEAM PER POST!!! Akuma G/Storm A/Cable B [Tuff Daddy] Akuma takes damage badly, but does good damage with a glitched hurricane kick air combo. I'd put your team like this: Storm/Cable/Akuma Storm would be a better battery. She's not totally screwed when playing against Cable like Akuma is, and she can play rushdown and keepaway well. Cable well...everyone knows how to play with Cable . __________ IM Projectile/Cammy AAA/Psy AAA Psy AAA is a good setup for the IM infinite, and Cammy AAA is a good deterrent for rushdown. IM's Unibeam assist helps Cammy and Psy rushdown. If you're really good with the IM infinite, this team is good. Cable is a problem for this team, but if you get IM and stay above and away from his AAA, then drop Smart Bombs, you might have a chance. Doom is also a problem, but Cammy can KBA through that. _______ Magneto A/Storm G/Doom B I'd put Doom first if you have Storm on G assist. The Vertical Typhoon is like BH's Inferno, so you can do some trapping there. Storm can chip with Doom by Sk TyphoonxxHailstorm. Magneto is a good battery for this, but just watch out for those people who are insanely good at mashing. If I skipped you, please repost according to the new guidelines. Posted by SUSHI X on 05:09:2001 12:04 AM: quote: Originally posted by TimeFlip *NEW RULE* ONE TEAM PER POST...MUST INCLUDE ASSIST TYPE. Thanx Alright then rate Storm-g/Cable-b/Doom-b Posted by DarkZero on 05:09:2001 12:46 AM: I was going to give in my teams but it seems kinda out of hand. Posted by DeathFromAbove on 05:09:2001 02:31 AM: Ay ay ay!!! Oh well, I'll stand in line... Sonson (AAA) Spiral (proj) Sabretooth (proj) BTW, maybe you could rate these with *s. Like, on a scale of * to *****. Not that you need anything else to think about... -DFA Posted by loki on 05:09:2001 02:33 AM: hey rate this! MvC2: Iron Man (projectile) Psylock(AAA) Dhalsim (ground) ps, could you please make me an avatar? Posted by Zen Master on 05:09:2001 02:37 AM: Rate this team please...I would appreciate it. Strider-Variety Doom-AA Capcom-AA Arigato Gozaimasu! Posted by Rage113 on 05:09:2001 02:48 AM: Spiral-a/g(not sure) Storm-a Blackheart-b Posted by Sekiria on 05:09:2001 02:54 AM: OK then... Iron Man Magneto Psylocke All on Alpha assists. Posted by n817azn on 05:09:2001 04:48 AM: o.k. rate my team i just started using- War Machine-proj. psylocke-aaa IM-aaa in that order. Posted by TimeFlip on 05:09:2001 08:05 PM: >_< Still too many...oh well time to work IM Projectile/Cable AAA/Spiral Proj[BPR] I'd put IM on AAA since you already have a good projectile. It also sets up AHVB. IM can start his infinite off of Cable's AAA(hard but still possible), and keepaway with Unibeams and Spiral. When Cable gets in, he can use IM AAA to set up AHVBs, and Spiral Projectile for keepaway and chipping. The key with this team is to not let Spiral be alone. She needs a good assist to back her up. Nice team. _______ Storm G/Cable B/Doom B[Sushi X] Wow...this guys an editor at EGM, and I believe he worked at Gamepro...I spent my childhood days reading those magazines... But anywayz: You could put Doom first and Storm last since Storm G acts like BH's inferno, so if you want you could do that. Storm has good chipping when she calls Doom and Sk TyphoonxxHailstorm. Either character works as a good battery for Cable, so its up to you. Doom is better at keepaway than Storm, so it's up to you. Doom can set up AHVBs, and Storm can help Cable keepaway. So its a good team. ____________ SonSon(AAA)/Spiral(Proj)/Sabretooth(Proj)[DFA] Uh...what were you on when you though of this team, cause I want some too! Put your team like(Spiral/SonSon/Sabertooth) You can trap with Spiral/Sabertooth. SonSon has an airdash which makes her slightly better than Sabertooth. Other than that, you need to be HELLAFIED with your characters to win. I'd really like to see you play this team at B5. _______________ IM(Proj)/Psy(AAA)/Sim(Ground) I don't make avatars...I'm bad at them. So if you're using Sim for an assist, take him out. He requires a master's touch to play with, so if you want to do the throw-into-yoga=fire bit, find someone else. But if you can constantly win without using Sim, well you may have a chance. Still, try to get good with him. IM has the throw into Sim bit, as well as Psy AAA to set up his infinite. This team really has no safe chipping. IM is probably the best chipper in this team. Do you play runaway with Sim if you're winning? ____________________ Strider(Var)/Doom(AAA)/CapCom(AAA)[Zen Master] This team has been used in tourneys to great success. Key is to let Strider live long enough to do Strider/Doom. Problem with this team is Cable, in which case you should play keepaway with Doom. If you're good with Strider on point, then this team's for you. _____________________ Spiral(A/G)/Storm A/BH AAA(Rage113) *I shall return. Have to go ASAP* Posted by FistsofFury on 05:09:2001 08:40 PM: Well, I use: >>Jin/Shuma/Guile<< (Fun team) >>Cable/Magneto/CapCom<< Which assits should I use? What strategies should I try?? Posted by TimeFlip on 05:09:2001 09:28 PM: Back where I left off... Spiral(A/G)/Storm(A)/Bh(B)[rage113] Putting Spiral on A allows Storm to chip better with her Sk TyphoonxxHailstorm, but Spiral G helps Storm rush down a bit better, so it's up to you. Spiral/BH is a good trap, and it builds up meter for chipping with Storm/Spiral. So it's a good team. Just make sure you're decent with BH just in case the rest of your team dies . _______ IM/Mag/Psy (All A)[Sekiria] IM can do his infinite off of Psy. He also has a good projectile assist. Mag has Psy to back him up, and he can do many non-tempest combos with her. Overall good team. ________ WarMachine(Proj)/Psy(AAA)/IM(AAA)[N817AZN) First off, I'd put IM on Proj and War Machine on AAA, since IM has a better beam. The only time when War Machine's missiles are effective is when chipping Iceman. Then I'd put your team like this: IM/WM/Psy IM is slightly faster than WM, but does less damage. Both of them have access to the same infinite, which they need Psy for. So unless you're good at getting the infinite without Psy, stick with it in this order. _________________ Jin/Shuma/Guile(FistofFury) Jin on AAA, Shuma on Proj, Guile on AAA...run into Cyclops AAA and get AHVB Cable/Mag/CapCom Put Mag first; he should build meter for Cable. Put Cable on AAA, Mag on Proj, and CapCom on AAA. Rushdown with Mag, using CapCom AAA to cover you. Then bring in Cable...and...well everyone knows how to play with Cable @_@ Man I'm tired from doing that. Posted by DEL on 05:09:2001 09:39 PM: TimeFlip How about Doom-B/Storm-Y/Sentinel-Y in this order? Thanks Posted by shin srwilson on 05:09:2001 09:46 PM: My team of Gouki(a) Ryu(a) & Strider(a) finish off all our competition! Posted by Wil Power on 05:09:2001 10:39 PM: mag (capture)/sim (aaa)/bh (aaa) - IMO, is now one of my best teams...sim is da man! he's a future top tier! storm (aaa)/mag (capture)/capcom (aaa) - combos galore spidey (aaa)/mag (capture)/cable (projectile) - cool combos can be done Posted by TigeR GenocidE on 05:09:2001 10:51 PM: Spiral (beta)/ Ken (expansion)/ BH (AAA) Posted by Mitsuflip on 05:10:2001 12:50 AM: Mags-a, Capcom-b, IM-a Posted by DemiDeviMatt on 05:10:2001 01:20 AM: IM(aaa) cammy(aaa) Psy(aaa) Posted by OneDumbGook on 05:10:2001 07:01 PM: quote: Originally posted by OneDumbGook By the way, a monkey is a guy who constantly super jumps and throws out things like smart bombs, grenades and Doom plasma shots, etc. How about these three teams? 1)Iron Man/Cap/Hulk: anti-air assist for Cap, unibeam assist for Iron Man and Dash assist for Hulk. Strategy would be to use Cap against monkeys, Iron for stay away and chip and Hulk assist to set up Iron Man infinite and chainlink nasty super combos. 2)Jin/Strider/CapCom: tornado assist for Jin, variety assist for Strider, anti-air assist for CapCom. Strategy would be to use all characters as rushers but make liberal use of Strider's variety assist to make monkeys cry. 3)Gambit/Storm/Rogue: card assist for Gambit, vert. tornado assist for Storm and punching dash for Rogue. Strategy would be to rush with Gambit, make liberal use of Rogue's assist and alternate with Storm as monster fighting machine who builds up meter and unleashes hellish combos. Add to the fact that Gambit and Rogue link quite nicely with super combos (Royal Flush into Super G'Night Sugah)and I'm ready. What do you think? Any gameplan changes? I personally like the theme team ideas. I think they all compliment each other well. I refuse to play Cable, Sentinel, Doom, Blackheart, Iceman and Spiral. I use my teams to fight against these monkeys. Please comment only on game plans and strategies, unless there is a glaring weakness which would force me to substitute a different character. DUDE, Timeflip. You skipped over mine when i posted it, like, last year. I need help dude. What do you think of my teams, especially the last two. You already did Team Avengers for someone else, so jus pass over em. Thanks. Posted by TimeFlip on 05:10:2001 08:15 PM: quote: Originally posted by OneDumbGook DUDE, Timeflip. You skipped over mine when i posted it, like, last year. I need help dude. What do you think of my teams, especially the last two. You already did Team Avengers for someone else, so jus pass over em. Thanks. Sorry...I was mad at the number of teams @_@ Then I put it to a one-team-per post rule. So I'll do it again. Jin/Strider/CapCom Jin is bad to start off since he is really predictable. In this team, Strider, would be better to start off...you don't have Doom >_< Strider is a lot worse without Doom or Sentinel. I recommend taking him out, but then again you don't like Doom or Sentinel . Strider starting is OK, but he takes really bad damage. Jin could be next. How can Jin really play rushdown? His heavy attacks have a ton of lag. So anyway this team is okay, but not that good. Gambit/Rogue/Storm I'd put your team like: Rogue(Throw)/Storm(Proj)/Gambit(Proj) I put Rogue first since I've seen people who seriously kick ass with her. I put her on throw assist since Dash assist leaves her too vulnerable. I put Storm on Proj since the Vertical Typhoons are only good to use when you play Doom,Sent,Cable, or BH. The typhoons are not reliable AAA; they come out slow. ______ TigeR GenocidE Spiral(Beta)/Ken(Expansion)/BH(AAA) Hold up...isn't Spiral Beta the vertical Ring of Swords? You should stay with Projectile or Ground. I haven't seen Spiral Beta used effectively yet, but for this team stick with Proj. Then I'd put Ken on AAA. Ken AAA is fast compared to BH AAA, and BH is more effective with a good AAA. BH is okay. Spiral/BH is a good trap, but doesn't do as much chipping as Spiral/Sent. If you want, you can take out BH for Sent. Ken is a good way to use all those supers; the ShoryuReppa comes out really fast. And he has that glitched hurricane kick air combo so he's straight. ________ DEL Doom(AAA)/Storm(Exp)/Sent(Ground) This is an excellent team; Doom can trap with Storm Exp, and Sent is a good backup for Doom. I play rushdown/keepaway with doom, and Sent really helps him. Air Combo Photon ArrayxxHailStorm is a great DHC. Storm gets a major boost in chipping with Doom; she can call him out, then SK typhoonxxHailStorm. She also has Sent to back her up during rushdown. Sent has Doom AAA to chip. Only thing this team lacks is a true AAA; if you stay the agressor, you shouldn't have to worry about getting rushed down. _________ shin srwilson Gouki[Proj]/Ryu[Proj]/Strider[A] My advice...get a new team But if you want to play with this team, put Gouki on Expansion, Ryu on AAA, and Strider on Variety...you'll still lose a lot _________ DemiDeviMatt I already posted it...but you gave me the idea to post in different colors. Sorry if it was hard to see. ___ IM proj/Cammy AAA/Psy AAA Psy AAA is a good setup for the IM infinite, and Cammy AAA is a good deterrent for rushdown. IM's Unibeam assist helps Cammy and Psy rushdown. If you're really good with the IM infinite, this team is good. Cable is a problem for this team, but if you get IM and stay above and away from his AAA, then drop Smart Bombs, you might have a chance. Doom is also a problem, but Cammy can KBA through that. ___ I recommend keeping IM on projectile though. _____ If I did not answer your post after a substantial amount of time, either I was very busy, or you posted more than one team. Posted by 707Represent on 05:10:2001 11:22 PM: How about my team ..Magneto (projectile), Cammy (anti-air) , Doctor doom (anti-air).......This team is powerhouse in my opinion. Posted by Scrub-X on 05:11:2001 12:24 AM: What about my team of Strider/Cable/Doom Please rate. Thanks! Posted by KidD on 05:11:2001 12:48 AM: i use this team Akuma/Cable/Psylocke Posted by Azazel973 on 05:11:2001 01:25 AM: how about this team: Jill-dash assist Cable- anti air Dr Doom- anti air Posted by angelassassin on 05:11:2001 02:15 AM: ... this is my team. Anakaris/ground Cammy/AAA BlackHeart/AAA Anakaris's purpose: Anti storm/coffin dropper/assist raper Cammys purpose: rushdown damage Blackheart's purpose: AAA/some truly sick combos if i had spiral. Say what you will...i will comply Posted by TimeFlip on 05:11:2001 02:20 AM: quote: Originally posted by 707Represent How about my team ..Magneto (projectile), Cammy (anti-air) , Doctor doom (anti-air).......This team is powerhouse in my opinion. Head shots like Lewinksy...LOL Mag(Proj)/Cam(AAA)/Doom(AAA) Sometimes you may want to start with Doom, like when the other guy is doing the Spiral/Sent trap. The photons cancel out the swords well. And Doom has a good AAA(Cammy) to back him up. Cam also works well for Doom/BH. Doom is good against Cable. Mag has Doom to aid rushdown, and Cam to protect from getting rushed. Sometimes you may want to put Psy instead of Cam, but just depends on who you play. Cammy can cross-up by calling Doom AAA and double jumping over the guy and attacking from the other side, thus sandwiching the enemy. And you can also call Doom AAA as you're falling from the KBA air combo, if they don't roll, they get OTG and you can air combo them again, but if they do roll, then they get sent straight into the rocks. Doom is also good on point; he can use Cam AAA to stay in the air and throw photons. Great team. ______ Scrub-X Cable(AAA)/Strider(Variety)/Doom(AAA) You're on the right track, but two of your guys need meter; Strider and Cable. If you want to play with Cable, stick a good battery in front of him, like Storm, Magneto, or Spiral. If you want to play with Strider, you can either put Strider first, Doom second, and CapCom on AAA last, or you can stick a battery in front of Strider. ________ KidD Akuma(Exp)/Cable(AAA)/Psy(AAA) Hmmmmmmm.......... None of your characters really work well together; but here's what you can do. If you want to stay with Psy, then you can stick Magneto, IM(infinite!), or Storm in front. If you want to play with Akuma, I recommend sticking him in the back. If you insist on putting him in front, stick Cyc AAA in the back, so your team would be Akuma/Cable/Cyclops. Cyclops AAA helps set up AHVBs. Still, Akuma takes way too much damage on point, but he is slightly good at building meter. _______ Azazel973 Jill(Dash)/Cable(AAA)/Doom(AAA) Jill isn't that great of a character; she can't really catch up with keepaway characters like Doom and Cable. Unless your rushdown with her is FLAWLESS, you'd want to take her out. Cable/Doom works really well once you perfect it; it does good chip and when the enemy is close enough, Doom's rocks lift them up for the AHVB. _______ In case you're wondering who I play with: Doom AAA/Cable AAA/Sent Ground(My really good team) Tron Proj/Cable AAA/Akuma Exp(Team I'm trying to get better with) Tron Proj/Cable AAA/Sabertooth Proj(Team I chip computer to death with ) Posted by Terazon on 05:11:2001 02:56 AM: quote: Originally posted by TimeFlip I'll put this in no particular order: Terazon! What's up! I tried Megaman/Cable, but I think Cable works better on Gamma for this purpose. Viper Beam just doesn't hold them long enough. And although Jin is a good assist, you could also use CapCom. Whoever floats your boat. The thing your team lacks is chipping ability. MegaMan's supers chip well, but have bad lag. Do you plan to take this team to B5? Unfortunately I live in Calgary Alberta Canada and will be unable to participate. If I did live down there I'd participate for sure, but I'd probably end up getting raped due to my lack of practice, and weaknesses in the amount of characters I can use well. Thank you for your response to my post. Posted by HaloMek on 05:11:2001 04:30 AM: hows this team?? IM-proj WM-AA cammy-AA Posted by mousseduck on 05:11:2001 05:06 AM: Hey Time Flip, It would be very much appreciated if you would rate my team. Since you are a fellow Tron user, I wonder what you think of this team I'm trying to get better with. Cammy (Anti-Air) Rogue (Throw) Tron (Projectile) It's a rushdown team, obviously. Start with Rogue and use her air dash and her dive kick to cross up opponents while having Tron's assist hit them at the same time. Takes off a lot of damage. Cammy is here because she's a great mistake punisher (cr. short, st. fierce, air combo of choice) and because of her great anti-air assist. Her double jump does wonders against trapping opponents. Any way that I can make this team better? Posted by cheese_master on 05:11:2001 08:11 AM: Timeflip... Here's my own squad... IM (proj or aaa), Cable (aaa or proj), CapCom (aaa). I tend to interchange the assists. I use IM to build up super meters and chip. I can play him well enough to start the infinite without Psylocke and guard break into it. I can also start the infinite of Cable and Capcom (not as consistently as Cable). Cable, Capcom is a pretty standard team. But I am torn on whether to use IM's AAA or Proj... IM's proj is good for chipping (because Cable needs chipping if I am behind), but his AAA is good to punish assists and in combos in increase the damage. The only team I have problems with are Cable/Cyclops. IM has problems rushing Cable down to get the infinite. Well thats my own home made team. Also I was wondering whether you think I should switch CapCom for Cyclops in certain circumstances? Posted by TimeFlip on 05:11:2001 08:22 PM: I'm back everyone! angelassassin Anakaris(Ground)/Cammy(AAA)/BH(AAA) I hope you're really good with Anakaris, because you'd definitely want to take him out if you're not good with him. Sometimes you may want to put him on throw assist; it's a good surprise tactic. And he has some good AAA's to back him up when he's throwing coffins. I'm not sure if you can get an Anakaris infinite with Cammy AAA though. Cammy is good at rushdown. She has BH and Anak backing her up. SHe's a need AAA for this team. And KBA goes well into Armageddon. BH can use Cammy AAA to back him up while he throws demons. I'm not sure if you can set up BH's infinite with Cammy AAA either. Good team if you get good with them. I'd like to see you play this team at B5, but if not, I would like to know if you plan to use this team at a local tournament. ________ [color="red]HoloMek[/color] IM(Proj)/WM(AAA)/Cam(AAA) I'd really recommend putting Psy AAA instead of Cammy for the Ironmen infinite, unless you're the master of getting the infinite to work without assists. IM can also set up his infinite off of WM AAA. This is actually a good team. You have two guys who can set up their infinite up in so many ways. I recommend practicing the infinte HEAVILY. And try to keep the Ironmen from using their supers, unless they plan to chip the other guy to death. Still, you'd be better with IM(Proj)/WM(AAA)/Psy(AAA) This is a good team for B5. Are you going? ___________ mousseduck Cammy AAA/Rogue Throw/Tron Proj Are you good with Tron? If you're using her just for the assist, you really should get better with her. I'd recommend putting Rogue first. She's really good with rushdown, and she crosses up well with her D+HK. She is a bitch to play against in speed-up mode, so try to get that often. The team may have a problem against keepaway characters like Doom and Cable. You need to rush them down well. And watch out for the AAA's, especially Cyc AAA. I'd like to see you play B5 with this team. _____________ cbeese_master IM(Proj/AAA)/Cable(AAA)/CapCom(AAA) I'd recommend having Cyc AAA on your team for rushdown characters. Not only does it help Cable set up AHVB's, but it also sets up IM infinite. WIth that said, change IM to Proj. IM AAA can also set up AHVBs, but proj helps Cable overall. Against Cable/Cyclops, you should play Cable also. Try to bait Cable into calling Cyc, then AHVBx3 him. __________ Posted by HaloMek on 05:12:2001 12:36 AM: lol i wish... i only started playing alot like 2 weeks ago.... i just thought up this team cuz i was really kicking my bros ass wtih IM, WM, and Storm setup while he was using Mag,Storm,Pys...... but when he played his cable...i only won 1 out of 3 games (hehe both of us are still scrubs) Posted by TimeFlip on 05:12:2001 01:11 AM: quote: Originally posted by HaloMek lol i wish... i only started playing alot like 2 weeks ago.... i just thought up this team cuz i was really kicking my bros ass wtih IM, WM, and Storm setup while he was using Mag,Storm,Pys...... but when he played his cable...i only won 1 out of 3 games (hehe both of us are still scrubs) You may be scrubs, but you have good teams. I can play really well with Cable; I can do: AHVBx3 Guard Break Tag-in AHVBx3 Hk-AHVBx3 Keepaway(Doom AAA/Sentinel Gamma/BH AAA and a lot of others) [Can your brother do that] Only thing I really need to perfect is Fpx4 to Jab ScimitarxxAHVB and Variable Counter AHVB. They're built around the same principle so once I get one of them down I should get both of them. Then I'll master Cable (evil laugh) No teams to rate... Posted by Dilated Hadashi on 05:12:2001 02:00 AM: ahhh...i'll give ya team you flipped version of time... psylocke[aaa] cable/IM[either one would have proj. assist] capcom[aaa] -- I'm kinda like an epiphany, I'll get to you eventually -- Posted by TimeFlip on 05:12:2001 02:08 AM: quote: Originally posted by Dilated Hadashi ahhh...i'll give ya team you flipped version of time... psylocke[aaa] cable/IM[either one would have proj. assist] capcom[aaa] -- I'm kinda like an epiphany, I'll get to you eventually -- If you're playing IM, then you would want him first and Psy second; you can start the infinite off of Psy's AAA. However, if you're playing Cable, then you would want to keep the team the way it is. Psylocke is a good rushdown character, but she lacks high-damaging attacks. She can build decent meter for Cable too. Cable/CapCom is a pretty solid duo, so this team is good. Posted by HaloMek on 05:12:2001 03:14 AM: he can do all that cept the hk ahvb...for sum odd reason...thats the only thing he has probs with......lol Posted by mousseduck on 05:12:2001 03:36 AM: Time Flip, No, I'm not just using Tron just for the assist. I play pretty well with Tron, and even though she has a lot of lag, she's good to put in when played correctly because of her chipping and mistake punishing ability of her Bonne Strike. Especially considering she is the only form of chipping I have on this team. In my original response, I was trying to say that I didn't use Tron that much as my point character, but I start with Rogue and use Cammy and Tron as assists most of the time. If I can so help it, I would rather use Cammy on point instead of Tron, because of her speed. Posted by Spinkus on 05:12:2001 04:26 AM: Team #1: Megaman(AAA)/BH(AAA)/Cable(AAA) Team #2: Psylocke(AAA)/Megaman(AAA)/Cyclops(AAA) Posted by highfury on 05:12:2001 01:46 PM: #1 IM-b, Cable-a, CapCom-b #2 IM-b, Cable-a, Sent-c #3 Akuma-c,IM-b,Cable-b Posted by Miang on 05:12:2001 06:34 PM: Well, let's see... Rogue (Throw), Sakura (Dash), and Magneto (Projectile). I'm not quite so sure that Magneto really belongs on the team, he just feels a bit out of place... Rogue and Sakura work quite well together but they leave the team a bit short on projectiles and much better at breakout of traps than in setting them up. I don't care for Cable, maybe Doom or Blackheart would be good candidates... Posted by TimeFlip on 05:12:2001 09:29 PM: DAMN IT HOW MANY TIMES DO I HAVE TO TELL YOU TO POST ONLY ONE TEAM !!!!!! >_< >_< >_< I'll start with: Miang Rogue(Throw)/Sakura(Dash)/Magneto(Proj) I'm going to have to agree with you when you say Magneto is out of place; I'd put Cable inbetween Rogue and Sakura. He also provides a necessary AAA for this team. You could also put IronMan first. He should be able to start his infinite off of Rogue's throw assist. Rogue is good, but I don't know about Sakura. Her dash assist is great, but she's not too good as a point character. Unless you're really good with her, you could have Colossus on Dash or Jugg on Dash. And if the other guy attacks them, AHVB them. ___ Spinkus MegaMan(AAA)/BH(AAA)/Cable(AAA) I'd put Cable on Gamma(that's right, the grenade!). From my experiences, Cable's grenade is a good assist for the rockball trap. Then I'd take BH out and put in Spiral(Proj). The rockball trap doesn't do much chipping, so Spiral's assist is necessary. So your new team would be: MM(AAA)/Cable(AAA)/Spiral(Proj) MM's trap builds good meter, and Cable is pretty good with Spiral, so this team's straight. Psylocke(AAA)/MegaMan(AAA)/Cyc(AAA) Take out Cyc and put Cable Gamma in; Cyc doesn't really help MM much. Then put your team like: MM(Proj)/Cable(Gamma)/Psy(AAA) MM can set his infinite up from Psy AAA, and Cable can use the meter built. This team's better now. I'd like to see how you do with these teams at B5. ________ highfury I'm kinda mad you put three teams, but here's a good team: IM(Proj)/Cable(AAA)/Psy(AAA) IM can set his infinite up off of Psy, and Cable can use the meter. Put WM instead off of IM if you want. Posted by ShoFunaki on 05:13:2001 01:50 AM: Sonson(AAA)/Ruby Heart(AAA)/Captain America(Dash) Posted by TimeFlip on 05:13:2001 02:49 AM: quote: Originally posted by ShoFunaki Sonson(AAA)/Ruby Heart(AAA)/Captain America(Dash) SonSon! I was just playing with her today. I find she works best with Psy AAA. You could take CapAmerica out for Psy AAA if you want. Ruby Heart works well with Doom AAA, so you could also take out CapAmer for him. Out of these two, I'd put in Doom. Doom provides the necessary strength against people like Cable and Iceman. Ruby Heart and SonSon can't even touch them. Overall I like your team. SonSon is pretty good. The team I like to play right now is SonSon(AAA)/Cable(AAA)/Psy(AAA). They work really well together. Posted by NJzFinest on 05:13:2001 02:50 AM: yeah rate my team of bison/jin/tronbonne. Posted by Treva on 05:13:2001 05:32 AM: My little scrubby team... Well, this's my first post on this site, and I am a relative scrub after seeing the skills demonstrated here. Though knowing my little team may be rather weak, I'm willing to have it rated. With small explainations as to why I've selected each character... Mega Man(Gamma Assist- Mega Buster Blast): Personally, my favorite character, and also because of A Rock Ball. Very annoying and in my opinion difficult to dodge weapon. If blocked, Mega can zip into an H. Megaman for chipping. B Leaf Shield. The trick still works from MvC 1, and it's a nice fireball-killer and trapper which sets up lots of chip-assists. C Assist ability. A two-hit Mega Buster that's quick, in and out. What more could be asked? B. B. Hood(Alpha Assist- High Smiling Missile): She's the fastest rusher I know how to use effectively and she chips like mad. I know she's lacking in strong anti-air, but more than makes up for it in her sheer speed, double-jump and rushing ability. Her air combo into the double-sweep and Cool Hunting make for a pretty and punishing combo, too. She'll most likely be point. She can also set up a tri-team easily with many of her links, and is a nightmare if switched right with her land mine->Triple Team combos. Charlie(Beta Assist- Flash Kick): I know, I know. Rip-off of Guile in every form, but I like him. His Flash Kick is a nice anti-air, but the lag on the way down just kills him. Moonsault's nice though, and his sweep/knee throw -> Flash Kick Justice is a beautiful thing to behold, especially when done as a Triple Team. I have never seen health go down that fast. Good traps here, I think, are B. B. Hood missiles with Charlie's kicks, or a Mega Buster barrage and Charlie's F. Kick, or even the 'Firewall' of Mega Busters and Missiles. Let me know whether the team sucks or not. I'll be disappointed, but learning hurts. Posted by ShoFunaki on 05:13:2001 08:08 AM: yo, here's another team for you. (This one's a fun team more than anything else) Omegared(throw)/Iceman(proj.)/cyke(AAA) Posted by Aoishi2AL on 05:13:2001 08:41 PM: Just rate this team from one to ten and tell me who can actually beat this team. No one has beaten it yet. Storm-projecticle assist Ken-aaa Sentinel-Gamma assist I usually use Storm on point and use her combo into lightning super. Since she can also kill assists with her hail storm super she has alot of advantages. Also she can run away from a Cable without a Bh or Capcom assist. All she needs to do is sj and then airdash up before Cable and send vertical typhoons to chip. Ken can really do damage with his shoryuken and since it's invincible he can bitch around Cable's assists and others. Usually I take a character out with Storm. Ken has his hurricane air combos which do a hell of alot of damage. Ken rivals Cammy IMO in ranges of versatility. I think he should be first tier. His speed isn't great or his beams but his assist and damage are incredible. Two of those air combos from Ken and the opponent is begging for mercy. Sentinel is the last because the person will try to run away and use assists I either do the rocket punch into sentinel air force laser rocket punch repeat. And he can do loads of damage with his two combos, which are rk sj. jp sk jp sk rocket punch. It does tons of damage or if I need 50% damage I jp jp plasma Storm. Yesterday I've beaten a team of Storm Cable Doom. So can you rate my team and try it out to see if their are anyflaws other than the ones I mentioned. Posted by TimeFlip on 05:14:2001 01:46 AM: Happy Mother's Day!!! NJzFinest I'm assuming you have Bison(Ground)/Jin(AAA)/Tron(Proj) Bison is a decent starter, as he can teleport. So he's somewhat good against keepaway characters. Jin can deal damage quickly, so pair him up with Tron Assist and you usually do at least 50% damage. Tron is good at covering ground with Bison assist. Tiger Knee Bonne Strike with Bison assist works really well. Your team can deal damage really quickly. Bison's not as good as Doom when he fights Cable, but he does have a decent chance. Treva Welcome to SRK.com! MM(Gamma)/BB(Alpha)/Charlie(AAA) I find MM to work better with Cable(Gamma). Cable's grenade really helps MegaMan keep his "firewall" up. However, it lacks in chipping, so either Doom(AAA) or Spiral(Proj) is needed. So your team is MM(Gamma)/Cable(Gamma)/Doom(AAA). I know you don't want to change most of your team, but it works. I tried BB as a point character, but she has such little range. If you do play with her, abuse her Sk Flaming Champagne attack. And when you do get a chance, do D+Sk,D+Sk,F+FPxxCool Hunting; nice damage huh? So anyway change your team if you like, but it really is weak against keepaway characters. I really have to go now. Posted by scooter on 05:14:2001 04:31 AM: How's about BH The abused Assist sent Ground and Spiral Projectile also I'm going to add just one team just to see what you think Spiral Ground Bh Same as above Kobun Forget which one, the one that does more damage blocking than hitting. As you can probably tell that isn't my Tourny team. Posted by elffzero on 05:14:2001 08:32 AM: well lets see how this rates.. Sent-ground/cable-AAA/'Geif-ground if i can get 'geif into iron body mode it makes it much cooler use sent flycancel w/ zangeif assist to keep the opponent grounded & use cable w/ 'geif assist to setup ahvb x whatever.. Posted by elffzero on 05:14:2001 09:00 AM: well lets see how this rates.. Sent-ground/cable-AAA/'Geif-ground if i can get 'geif into iron body mode it makes it much cooler use sent flycancel w/ zangeif assist to keep the opponent grounded & use cable w/ 'geif assist to setup ahvb x whatever.. Posted by Aoishi2AL on 05:14:2001 07:21 PM: Rate the team or try it out in the arcade!!!!!! Posted by TimeFlip on 05:14:2001 09:25 PM: quote: Originally posted by Aoishi2AL Rate the team or try it out in the arcade!!!!!! I'm sorry...I had to go to sleep >_<. Then I had school. >_< But now I'm home. Storm(Proj)/Ken(AAA)/Sent(Ground) Storm is a really good point character; she can play keepaway and rushdown. She has a quick AAA backing her up, as well as a good ground assist. Ken is really an underrated character. I'm glad to see you use him. His AAA is one of the best, and his Shoryuken is a punishing tool. His air hurricane kick air combo does good damage. However, his only problem is his inability to get close to keepaway characters like Doom/Cable. Sent has a good AAA to back up flight, so he's good. Overall your team is good. Show everyone that Ken IS toptier. Try to bring it to B5 if you're that confident about your Ken skills. __________ ShoFunaki OM(Throw)/IceM(Proj)/Cyc(AAA) I'd take out Cyc and put in Psy AAA; the AAA is better for rushdown characters. OM can play a good keepaway with Omega Strikes and a projectile assist; he can also rush down alright. His D+Hp is a good move that I use for rushdown; just be sure to cancel into a retracted Omega Strike. His Omega Destroyer is a good assist killer; just watch out for the lag. As for IceM, he's good at keepaway; surprise people with the Psy(AAA), and try to go for the Arctic Attack air combo. ________ scooter BH(AAA)/Sent(Ground)/Spiral(Proj) Put Spiral first, Sent 2nd, and BH last. Spiral/Sent is your first good trap, which builds meter for Sent/BH. Chipping is also good with Sent/Spiral. Tourney-used team. Spiral(Ground)/Bh(AAA)/Kobun(Gamma) I'd put BH last and Kobun 2nd. Then change Spiral to Projectile. You really need to build meter with Spiral/BH; Kobun RELIES on it. Kobun is very crappy, but he can chip well with Spiral Proj and his super. Have fun with this team!!! _________ Sent(Ground)/Cable(AAA)/Gief(Ground) I don't think Gief needs to be here, unless you can consistently beat people with just Cable/Sentinel. However, it still is risky. Sent is a somewhat good starting character, but not the best. He does have two good assists backing him up. Just watch out for the AAAs. I have seen Cable/Gief before; and it works really well; however, Cable/Cyc works better. But with Iron Body Gief, it is the ultimate. So if you can get Gief into Iron Body without too much damage, this team is good. ________ Alright, so I'm sorry I kinda too long. I've been busy so please bear with me Keep the posts coming!!! And if you're clueless about good teams, here's some: IM(Proj)/WM(AAA)/Psy(AAA) Doom(AAA)/Cable(AAA)/BH(AAA); my team Spiral(Proj)/Cable(AAA)/Sent(Ground) Posted by TimeFlip on 05:15:2001 12:01 AM: *bump* Posted by angelassassin on 05:15:2001 12:39 AM: hello mr.time flip. i am pretty sure of my anakaris skills. i always put him on point. here are my reasons for my team. Anakaris: This is my true nigga. Anakaris on point works very well for me. i do have two great assists backing him up. i still need to learn his infinites, but i am also working on my own... more news on that later. i guess some people could call me a monkey, but as of late my monkey tactics worked. i am known for constant coffin drops and a quick ground combo. i always put anakaris on ground assist cause he has a better chance of not being hit as an assist. believe it or not my main offense is ground combos, some new air combos+asp rush and coffin drops.i also use him for his luancher. i consider that an anti-air in itself! i do wish that his luancher was an assist...OH WELL! thats anakaris for you. Cammy: what can i say. good on her own. known for her kba combo. great rushdown. nice anti-air...it could be better though. anakaris ground assist helps stop any rushdown on the ground. BH assist helps cammy get in a kba on storm. camm y blinds super great if she is not fighting keepaway/chip.. i am still trying to get better rushdown tactics...OH WELL! Blackheart: hahaha...haha! blackhearts is cool. not only does he have a rocking anti-air...he can punishcharacters who doubt his quick tail.Hahaha... seriously i like blackheart because of his anti-air, demons that allow me to get a semi infinite with spiral as an assist (ground) it doea a lot of damage. blackheart is a monkey...but i can use him on the ground. thats my team for ya...i thought about thier role in life and decided that even though anakaris takes so much damage...he can give it back if he gets the chance...thats why he is on point. he is mt other team...Anakaris ground/ spiral ground/ blackeart anti air. tell me what ya think...in the word of my fav hero...ME! peace! Posted by TimeFlip on 05:15:2001 01:52 AM: AK(Ground)/Spiral(Ground)/BH(AAA) I'm changing Anakaris' name to AK...suits the way you play with him I guess Normally I would say Sent/Bh, but you're really good with AK. AK/BH are a solid duo, so AK's straight when he throws coffins. Spiral/BH is a good trap to stall; hopefully you're in the lead . I like your team, but could you explain this semi-infinite with BH/Spiral? Posted by batsu13 on 05:15:2001 02:18 AM: Look at my avatar and tell me what you think of that team or Charlie AAA Doom AAA and Blackheart AAA Posted by Treva on 05:15:2001 02:22 AM: Response to Time-Flip Firstly, I'd like to thank you for responding to my post. Secondly, I have to admit that the Cable-MegaMan firewall works nicely, especially when three projects are hurled at you at once, including a stunning one. Thanks for the tip there. Secondly, I have a combo with B. B. Hood similar to what you suggested. Its weakness is that it can be rolled out of(timing must be PERFECT, though). Here it is: D+LK, D+LK, D+HK, D+HK, C. Hunting/Triple Team. BTW: I use MK terminology(Sorry!). Just in case ya didn't know. Posted by TimeFlip on 05:15:2001 03:12 AM: Re: Response to Time-Flip quote: Originally posted by Treva Firstly, I'd like to thank you for responding to my post. Secondly, I have to admit that the Cable-MegaMan firewall works nicely, especially when three projects are hurled at you at once, including a stunning one. Thanks for the tip there. Secondly, I have a combo with B. B. Hood similar to what you suggested. Its weakness is that it can be rolled out of(timing must be PERFECT, though). Here it is: D+LK, D+LK, D+HK, D+HK, C. Hunting/Triple Team. BTW: I use MK terminology(Sorry!). Just in case ya didn't know. I got the idea for Megaman/Cable from reading it at SRK.com; I got curious and tried it out. It held back a hyper armor Colossus so it was really good. I recommend NEVER doing supers after a trip, especially a triple team. If Cable rolls behind you, your whole team eats a AHVBx3. Be sure to master Cable, as he will probably use more super than BB. Cable is better as he can kill assists better; BB has a damaging Cool Hunting super, but it has serious lag. All Cable needs to do is AHVBx3. Be sure to master that, and then the HK-AHVBx3. The people I play against are not dumb enough to run right into it, so learning how to combo it is a must. Only thing your team lacks is good AAA, but your team has strong keepaway so it balances out. ______ Magneto(Proj)/Cable(AAA)/Psy(AAA) This is a good team. Although Mag's Hyper GravxxTempest combos are mashable, he can set up his infinite off of Psy AAA. With the meter Mag builds, Cable becomes more of a threat. Although Psy AAA doesn't have as much range as Cyc AAA, it still is good at setting up AHVBs. If you want, you can change Psy AAA to Cyc AAA, depending if you're better with Cable or Mag. Charlie(AAA)/Doom(AAA)/Blackheart(AAA) Sandwich Charlie between Doom and BH. Doom and BH build good meter for Charlie. Now with Charlie, Sonic Break and Doom AAA followed by rushdown is a bad problem for the opponent. And use the Air Flash Kick too. This is a good team with Charlie. Oh well thanks for everyone's responses. I'm excited since this weekend I'm going to the arcade again, and I'll be able to play BOF4. It's still the week though Posted by ShoFunaki on 05:15:2001 03:55 AM: I hope you guys know that Anakaris is THE best chararcter to kjeep an opponent grounded. Posted by Treva on 05:15:2001 04:10 AM: Dear ShoFunaki- I'm not questioning skill here, but Mega Man does a pretty fair job of keeping an opponent on the ground too. You've gotta S-Jump to get away from the MM Firewall, and S-Jumpers just beg for the AAAs to start coming out and raining chaos/ Posted by TACOMA_VAN_DOOM on 05:15:2001 05:00 AM: MAGNETO / DHALSIM / BLACKHEART Posted by TimeFlip on 05:15:2001 12:14 PM: quote: Originally posted by TACOMA_VAN_DOOM MAGNETO / DHALSIM / BLACKHEART Magneto usually works best with Psy AAA, so you may want to take BH out for her. Dhalsim needs a good projectile assist, which Magneto provides. Otherwise, your team is good. You just need to be really good with Dhalsim. Posted by TimeFlip on 05:15:2001 03:33 PM: quote: Originally posted by ShoFunaki I hope you guys know that Anakaris is THE best chararcter to kjeep an opponent grounded. I agree with that, but Anakaris is really slow. However, he does have a good infinite(better than MM's). Check it out on Monkey's post. Posted by TheRifleMan on 05:15:2001 09:43 PM: Amingo/Juggernaut/Irom Man Posted by Monkey on 05:16:2001 01:33 AM: Woo! 100th post for this thread. I dont really have a team for you to explain to me, cause I already know them. But uhh, heres one, Servbot/Megaman/Roll. (dont answer it, unless you want to) Posted by Treva on 05:16:2001 03:14 AM: I use Mega/T. Bonne/Roll sometimes. Mega Man Legends forever!! .... OK, yes. I am a Megaman nut. Posted by DemiDeviMatt on 05:16:2001 04:34 AM: good for u mega man owns all i use him w/ Mega Man(projectile) Sent(ground) HB(AAA) or Cammy(aaa) wt do u think? Posted by TimeFlip on 05:16:2001 05:20 PM: quote: Originally posted by Monkey Woo! 100th post for this thread. I dont really have a team for you to explain to me, cause I already know them. But uhh, heres one, Servbot/Megaman/Roll. (dont answer it, unless you want to) Thanx man. I like your post too. Thanx for all the help with the infinites. Let me start with: Amingo(Balance)/Jugg(Dash)/IM(Proj)[TheRifleMan] Amingo!?!?! WTF??? Put IM first, Jugg 2nd, Amingo 3rd. IM can start his infinite off of Jugg Dash. Amingo, well he's pretty crappy so take him out. His rushdown can be pushblocked, but he is fast and powerful. Up to you wheter you want him or not. Jugg can use all the meter IM built to punish with the Headcrush. So allinall take out the piece of crap Amingo ___________ MM(AAA)/T.Bonne(Proj)/Roll(???) I thought Amingo was a piece of crap, but Roll??? Oh well I'd replace her with Cable(Gamma). Rockball trap works better with Cable, and Cable is better on point(obviously). So I'd change your team to: MM(AAA)/Cable(Gamma)/T.Bonne(Proj) Use Tron to make up for the lack of chipping with MM/Cable. And hopefully you have that AHVBx3 down . ______ DemiDeviMatt MM(Proj)/Sent(Ground)/BH(AAA) I've seen Alex Valle use this team well. However, I think Cable(Gamma) works better for MM. Sent is good though. And be sure to master the Sent/BH too. Good team. ______ I've finally reached my goal...100+ posts, 1000+ views...thanx everyone! I'll continue helping everyone! Posted by Treva on 05:16:2001 07:58 PM: Aww. I liked Roll though. Ah well. BTW: Just curious, can you cancel damaging taunts into Super Moves or Hypers? Posted by Tuff Daddy on 05:16:2001 08:05 PM: OK TimeFlip. Cammy-AAA/Cable-Proj/Cyke-AAA. Rate 'em and grade 'em. Posted by TimeFlip on 05:16:2001 08:29 PM: quote: Originally posted by Treva Aww. I liked Roll though. Ah well. BTW: Just curious, can you cancel damaging taunts into Super Moves or Hypers? No taunts are really damaging. These are really just to showoff, but: Rogue: TauntxxG'night Sugah Chun-LiIn corner) TauntxxKikosho SakuraIn corner) TauntxxShinkuu Hadouken All I know right now. ________ Cammy(AAA)/Cable(AAA)/Cyc(AAA) I think Doom(AAA)/Cable(AAA)/Sent(Ground) is better(My best team, and probably your best team) I think Psy(AAA) would help your team better than Cyc AAA. Although Cyc AAA helps Cable set up AHVBs, Psy AAA helps Cammy. Cammy is the battery for Cable, and will likely be used longer. AHVBs can still be set up off of Psy AAA, however. It depends on who you play with more: Cable uses Cyc AAA, and Cammy uses Psy AAA. Posted by cheese_master on 05:16:2001 08:43 PM: quote: Originally posted by TimeFlip I think Doom(AAA)/Cable(AAA)/Sent(Ground) is better(My best team, and probably your best team) Timeflip... how does your team deal with Mag, Storm, and Cyclops? You have no Anti airs to stop Magneto from going crazy and Storm from Running away. Sentinel can't even call the only true AAA... Cable in against Magneto or Storm... because he can easily be snapped back and have an assist infinite. I am just curious about this... because a lot people here play that team and I beat it easily. I think Sent/Cable/BH, or Sent/Doom/CapCom are more well balanced teams IMO. I just was wondering what you do to stop rushdown. Posted by TimeFlip on 05:17:2001 04:50 PM: quote: Originally posted by cheese_master Timeflip... how does your team deal with Mag, Storm, and Cyclops? You have no Anti airs to stop Magneto from going crazy and Storm from Running away. Sentinel can't even call the only true AAA... Cable in against Magneto or Storm... because he can easily be snapped back and have an assist infinite. I am just curious about this... because a lot people here play that team and I beat it easily. I think Sent/Cable/BH, or Sent/Doom/CapCom are more well balanced teams IMO. I just was wondering what you do to stop rushdown. Good question Sometimes I switch Sent out for BH or CapCom. Sent is not the only 3rd person. I use Doom for rushdown/keepaway, depending on the situation. I play good Doom rushdown too. So when the other guy rushes down, I call Cable and do jumping Fp's. That works well. And with Cable, I call Doom out and AHVBx3 . I also superjump alot. Bad thing to do is stay in one place with him though. Do you use Mag/Storm/Cyc? I don't fight very much of those. Posted by Treva on 05:18:2001 01:22 AM: Heya. TimeFlip, I've got a team. I think it's actually pretty nice keepaway, and decent A-A. Here it is. MegaMan(Gamma) Cable(Gamma) Sentinel(Gamma) Let me know what you think. Also, how is the Rockball trap done? Never learned it... Posted by SSJ2Gohan on 05:18:2001 01:44 AM: Storm-alpha/Cable-alpha/Cyclops or CapCom-aaa Posted by vipersword on 05:18:2001 11:26 PM: IM/proj Cable/proj Cyk/AAA Posted by Terazon on 05:20:2001 12:23 AM: Can you rate this team and make a few comments on it please? How powerful do you think it is? Doom-B, Blackheart-B, Cyclops-B. Here are a few of my thoughts... Doom-B Starts on point and builds meter via the Doom-Blackheart trap. Blackheart-B Walks in and rapes with Cyclops-B trap. Cyclops-B Assist not to be used as anything else OR use him as the battery. In this case the next step when Blackheart is on point is the Doom Blackheart or Blackheart Doom trap [Based on who has the most health]. I've shared my thoughts, what are yours? And for a good laugh, What do you call Spiral-A, Cable-A, Psylocke-A Cable's Orgasm!!! [The name fits more than you know] Posted by DivineJudgement on 05:20:2001 12:49 AM: Give these teams a go you probaly rated them all ready but its a long thread and i dont want to go threw the whole thing 1)Cable-a,sentinal-g,Capcom-b 2)BH-aa,Cable-a,Cyclops-aa 3)Doom-aa,Cable-a,Cycops-aa or Capcom-aa 4)Doom-aa,storm-a,cable-aa I have a lot more teams these are just a few and i want to see your opinion on them thanx peace Posted by cheese_master on 05:20:2001 02:47 AM: quote: Originally posted by TimeFlip Good question Sometimes I switch Sent out for BH or CapCom. Sent is not the only 3rd person. I use Doom for rushdown/keepaway, depending on the situation. I play good Doom rushdown too. So when the other guy rushes down, I call Cable and do jumping Fp's. That works well. And with Cable, I call Doom out and AHVBx3 . I also superjump alot. Bad thing to do is stay in one place with him though. Do you use Mag/Storm/Cyc? I don't fight very much of those. I do, but I usually play Psylocke and try to snap in Doom first... once I do that I guard break him and kill him... then Cable comes in with Sentinel assist... this allows me runaway with Storm with no real threat of chip damage... if they tag in Sentinel... they are at a disadvantage cuz they cannot assist safely against Storm or Magneto on his ass... cuz Cable stays out there forever as an assist. Posted by **?#$!+** on 05:20:2001 04:04 AM: HOW about : CABLE-PROJECTILE BLACKHEART-ANTI AIR CAPCOM-ANTIAIR Posted by TimeFlip on 05:21:2001 10:21 PM: quote: Originally posted by cheese_master I do, but I usually play Psylocke and try to snap in Doom first... once I do that I guard break him and kill him... then Cable comes in with Sentinel assist... this allows me runaway with Storm with no real threat of chip damage... if they tag in Sentinel... they are at a disadvantage cuz they cannot assist safely against Storm or Magneto on his ass... cuz Cable stays out there forever as an assist. Do you mean you guard break with Psy AAA and do the infinite with Mag, or something else? And I play with Doom 1st; I'm pretty good with him. Therefore you can't snapback with him And my new teams are: OR(AAA)/Sent(AAA)/Doom(AAA) OR(AAA)/Cable(AAA)/Doom(AAA) I like the 1st team better. OR is super with Doom AAA, and Omega Destroyer to HSF is a good DHC. Then Sent can chip with Doom. I'd like some feedback since I can't rate my own teams. I tried these teams at the arcade and I've been playing BOF4 alot so I've been busy. ______ Treva MM(Gamma)/Cable(Gamma)/Sent(Gamma) How have you been doing with this team? I think it's really good. Only real problem is MM's lack of AAA, in which case you may want to take out Sent for Psy AAA. MegaMan has a jumping infinite that should connect off of it. It's like: Jumping Jp,Mp,Fp(land and repeat) Check Monkey's site for the video(I forgot the website >_< ) ________________ SSj2Gohan Storm(A)/Cable(A)/Capcom/Cyclops(AAA) I think your team benefits more from Cyc AAA. Although Storm can HailStorm off of it, it is hard to AHVB off it. And Storm can AirCombo from it, so it benefits your team. I think you should play runaway Storm, using Cyc AAA to set up air combos. Storm takes damage badly, and sometimes she'll have to tag in Cable without sufficient meter. Just my thoughts anyway ____ IM(Proj)/Cable(Proj)/Cyc(AAA) I'd think Cable would be better on AAA; JP Viper Beam doesn't last that long. IM can infinite off of Cyc AAA, and Cable can AHVB off of Cyc AAA. This team revolves around Cyc AAA. I'd put IM on AAA, but then Cable wouldn't have a ranged attack to work with. Up to you though ____ Terazon Doom(AAA)/Blackheart(AAA)/Cyc(AAA) Good team...I hope you're good with BH on point though. Don't forget about BH/Cyc infinite too. Watch out for CapCom/BH AAA, and watch out for wave dashers. Other than that your team is good. ____ Divine Judgment >_< 4 teams...I guess the best team is Doom/Storm/Cable...very balanced. ___ [Don't think I'm typing all that crap ] Cable(AAA)/Blackheart(AAA)/CapCom AAA Your team would benefit more from Cyc AAA. Not only does he set up AHVBs, he also sets up BH's infinite. Put your team so it's like BH/Cable/Cyc. Just make sure you're good with BH *whoof* I'm done Posted by jlepore on 05:22:2001 01:41 AM: What do you think about DOOM/CABLE/BLACKHEART and SENTINEL/CABLE/CAPCOM? Posted by TimeFlip on 05:22:2001 01:57 AM: quote: Originally posted by jlepore What do you think about DOOM/CABLE/BLACKHEART and SENTINEL/CABLE/CAPCOM? Doom(AAA)/Cable(AAA)/BH(AAA) I quit that team, because it can't handle rushdown well. Replacing BH with CapCom helps it stop it though. Read the conversation Cheesemaster and I had...very informative. Sent(Gamma)/Cable(AAA)/CapCom(AAA) Your team has problems with Storm. Storm has an infinite against Sent, and Cable can't catch up with her. Sent is a good meter builder, but not the best. I'd recommend Storm or Doom over Sent though. Posted by jlepore on 05:22:2001 02:25 AM: so basically what you are saying is that a better all around team would be doom/cable/capcom because capcom can stop rushdown and storm from flying away, can doom still trap as good with capcom as blackheart, if he can, i'll start playing that teams, thanks for the help timeflip. Posted by TimeFlip on 05:22:2001 02:43 AM: quote: Originally posted by jlepore so basically what you are saying is that a better all around team would be doom/cable/capcom because capcom can stop rushdown and storm from flying away, can doom still trap as good with capcom as blackheart, if he can, i'll start playing that teams, thanks for the help timeflip. Generally speaking, BH AAA is good against keepaway and CapCom AAA is good against rushdown. It just depends on the team you play against. ____ Someone please rate my teams!!! I can't rate them myself Posted by mousseduck on 05:22:2001 03:10 AM: Hey Time Flip, Congrats on all of the replies. I have another team for your consideration. I was playing with this team this weekend, and I know that you say that Jin is not a good point character, and I can't really argue with that after playing with Jin since MVC1. But him main problem is that he can't get in close to do his damage. I think that I have found a team to help him with this problem. Here is my team. Jin (Anti-Air) Sentinel (Ground) Dr. Doom (Anti-Air) This team gives Jin a good chance to get in to do his damage, and great chip with Jin's normals, Sent's drones, and Doom's rocks. Plus, you can have a great high/low mix-up game with them either blocking low (Jin jumps in with either a FP or a Drill Kick) or high (D. Roundhouse, and follow-ups if they don't roll). Add to that the fact that Dr. Doom can runaway with this team and chip using Jin's anti-air and the drones. This team helps each other in a lot of ways. How would be the best way to play it? Thanks a ton. Posted by TimeFlip on 05:22:2001 03:20 AM: quote: Originally posted by mousseduck Hey Time Flip, Congrats on all of the replies. I have another team for your consideration. I was playing with this team this weekend, and I know that you say that Jin is not a good point character, and I can't really argue with that after playing with Jin since MVC1. But him main problem is that he can't get in close to do his damage. I think that I have found a team to help him with this problem. Here is my team. Jin (Anti-Air) Sentinel (Ground) Dr. Doom (Anti-Air) This team gives Jin a good chance to get in to do his damage, and great chip with Jin's normals, Sent's drones, and Doom's rocks. Plus, you can have a great high/low mix-up game with them either blocking low (Jin jumps in with either a FP or a Drill Kick) or high (D. Roundhouse, and follow-ups if they don't roll). Add to that the fact that Dr. Doom can runaway with this team and chip using Jin's anti-air and the drones. This team helps each other in a lot of ways. How would be the best way to play it? Thanks a ton. Very interesting team Jin is really good with Doom. Try your best to get them in the corner. The chipping really hurts then. And if you want to use some meter, hit an assist with Blodia PunchxxHSF; does a lot of damage. Jin is a needed AAA for Sent; Sent can't really do much for keepaway. With all your assisting, just be sure to cover them. Overall I think this is the best team for Jin. Just my opinion though. Posted by Smiley on 05:22:2001 05:50 PM: heya TimeFlip, how bout BB.Hood/ Juggernaut/Sentinel Posted by TimeFlip on 05:22:2001 07:40 PM: quote: Originally posted by Smiley heya TimeFlip, how bout BB.Hood/ Juggernaut/Sentinel So your team is like BB(AAA)/Jugg(Dash)/Sent(Ground) I put BB on AAA since the team needs it. However, it isn't a good one. If you want, take out Sent and put in CapCom AAA or Cable AAA. Jugg can't take rushdown too well. Your team has a very strong THC. Try to build meter with BB and unleash it with a D+Sk,D+Sk,F+HpxxTHC. Very Damaging. Most importantly, watch out for the lag on your team's moves. Headcrush and Cool Hunting both have major lag. Most importanly, have fun! Posted by TimeFlip on 05:23:2001 01:40 AM: bump Posted by TimeFlip on 05:23:2001 03:34 AM: quote: Originally posted by TimeFlip bump Posted by Terazon on 05:23:2001 04:52 AM: I have posted 2 teams for you to rate and further details on my thoughts about them in private messaging. I will mention both teams here. Feel free to comment on them both, or just one as you desire [since there is only 1 team permitted per post]. BH-B, Ironman-B, Hulk-B. Hulk-B, Cable-[your choice], Ironman-B. These are more toy [fun] teams to me, but I want to know what their true potential is. Posted by illest_one on 05:23:2001 04:57 AM: morrigan, silver sam, and tronn bonn. Posted by Baby Bonnie Hood on 05:23:2001 07:53 AM: My teams: BBH/Doom/BH - pressure 1 (trapping, filling the screen with crap, the works) BBH/Spiral/Sent - pressure 2 BBH/Charlie/Guile - pressure 3 (my newest team) BBH/Cable/Cyke - keepaway BBH/Jill/Psy - rushdown BBH/Sakura/Tron - half-assed rushdown (when I'm not serious) BBH/Hayato/Ruby - umm... something brewed out of sheer boredom Teams I face on occasion: Cable/Iceman/CapCom Sent/Doom/BH Strider/Storm/Guile Hulk/Gambit/BH Felicia/CapAm/Guile Spiral/BBH/Hulk Sent/Colossus/Jugg Rate away Posted by TimeFlip on 05:23:2001 05:51 PM: quote: Originally posted by Baby Bonnie Hood My teams: BBH/Doom/BH - pressure 1 (trapping, filling the screen with crap, the works) BBH/Spiral/Sent - pressure 2 BBH/Charlie/Guile - pressure 3 (my newest team) BBH/Cable/Cyke - keepaway BBH/Jill/Psy - rushdown BBH/Sakura/Tron - half-assed rushdown (when I'm not serious) BBH/Hayato/Ruby - umm... something brewed out of sheer boredom Teams I face on occasion: Cable/Iceman/CapCom Sent/Doom/BH Strider/Storm/Guile Hulk/Gambit/BH Felicia/CapAm/Guile Spiral/BBH/Hulk Sent/Colossus/Jugg Rate away Damn... I don't know where to start. I know the Filipinos play different from Americans. Please elaborate on this . I'm taking a trip to the Philippines in 3 years I guess your best team is BBH/Doom/BH. Doom AAA helps BBH make up for her lack of range. And Doom can stall well. And use her Fire attack with Doom AAA for good chipping. I'm sure you knew that ________ Morrigan(AAA)/SilSam(Ground)/Tron(Proj) Interesting team Morrigan can do good damage with SilSam with Tron. Crossup with them. Morrigan would be good to build meter for SilSam. SilSam can use Morr AAA to set up RameiKen. And crossing up with Tron's Proj to set up a RameiKen combo. Then DHC to a Lunch Rush . Mainly play rushdown with this team. _____ Terazon I sent your message back. I'll elaborate on it later. Posted by TimeFlip on 05:23:2001 09:01 PM: quote: Originally posted by TimeFlip bump x2 Posted by Baby Bonnie Hood on 05:23:2001 10:56 PM: Elaborate more? Okay... BBH/Doom/BH - Usual Doom and BH nonsense BBH/Spiral/Sent - Trapping and a THC for either mad damage or mad chipping BBH/Charlie/Guile - Slow projs, nasty air throws, and a nastier THC BBH/Cable/Cyke - No need to explain BBH/Jill/Psy - Rushdown with Psy assist, simple BBH/Sakura/Tron - Rushdown, sorta; I still win with this, though BBH/Hayato/Ruby - Never mind this Cable/Iceman/CapCom - Keepaway, keepaway, and keepaway Sent/Doom/BH - Trapping and chipping Strider/Storm/Guile - Crazy rushdown Hulk/Gambit/BH - Rushdown with BH assist Felicia/CapAm/Guile - Rushdown, nothing special; watch out for Hyper Sand Splash Spiral/BBH/Hulk - Trapping and THC Sent/Colossus/Jugg - Rushdown with brute force Have I explained enough? Posted by TimeFlip on 05:23:2001 11:04 PM: quote: Originally posted by Baby Bonnie Hood Elaborate more? Okay... BBH/Doom/BH - Usual Doom and BH nonsense BBH/Spiral/Sent - Trapping and a THC for either mad damage or mad chipping BBH/Charlie/Guile - Slow projs, nasty air throws, and a nastier THC BBH/Cable/Cyke - No need to explain BBH/Jill/Psy - Rushdown with Psy assist, simple BBH/Sakura/Tron - Rushdown, sorta; I still win with this, though BBH/Hayato/Ruby - Never mind this Cable/Iceman/CapCom - Keepaway, keepaway, and keepaway Sent/Doom/BH - Trapping and chipping Strider/Storm/Guile - Crazy rushdown Hulk/Gambit/BH - Rushdown with BH assist Felicia/CapAm/Guile - Rushdown, nothing special; watch out for Hyper Sand Splash Spiral/BBH/Hulk - Trapping and THC Sent/Colossus/Jugg - Rushdown with brute force Have I explained enough? I mean the list's too long You think you could reduce it??? Posted by MvC2Fighter on 05:24:2001 02:14 AM: Here's my team, your job to rate it. Sentinel[Ground]/Cable[AAA]/Doom[AAA] Pretty much play keep away with all of those except Sentinel obviously. Don't know what else to say the team pretty much plays themselves if you know what your doing. How does that sound to everyone else? Anyone play this team also? Posted by Baby Bonnie Hood on 05:24:2001 12:01 PM: quote: Originally posted by TimeFlip I mean the list's too long You think you could reduce it??? Oh... Okay, just rate my pressure teams: BBH/Doom/BH BBH/Spiral/Sent BBH/Charlie/Guile Posted by TimeFlip on 05:24:2001 05:19 PM: quote: Originally posted by Baby Bonnie Hood Oh... Okay, just rate my pressure teams: BBH/Doom/BH BBH/Spiral/Sent BBH/Charlie/Guile BBH/Doom/BH BBH would be better second, so Doom/BH can build meter for BB's damaging Cool Hunting. Just watch out for keepaway. BBH/Spiral/Sent Again put Spiral first to build meter for BBH. BBH's AAA is not too good though, so you might want another one. BBH/Charlie/Guile Guile is not that good, so if this is your fun team then that's cool . He has good AAA though, so use it . Biggest problem is keepaway, but be sure to use her doublejumping. _____ Sent(Ground)/Cable(AAA)/Doom(AAA) Good team Good chipping with flying Sent and Doom AAA. Good meter building too. And you can set up AHVBs with Doom AAA. Two biggest concern are rushdown and keepaway Storm. You lack a good AAA, besides Cable AAA. Posted by orochi_shin on 05:24:2001 11:46 PM: Ummmmmmm how about: -Strider, Magneto & Ken -Cable, Iron Man & Hayato -Storm, Dhalsim & Ken Please tell me. And If you have suggestions it would be most appreciated. Posted by TimeFlip on 05:25:2001 03:45 PM: *Bump* don't have much time left since classes are about to change Be back at home though. Posted by logan's son on 05:25:2001 05:26 PM: Here are my teams as follows: 1-cyc,capcom,doom all aaa by the way 2-colossus,capcom and doom Posted by batsu13 on 05:25:2001 07:32 PM: I have been playing aroound with IM (AAA)/ Cable (Projectile)/ BH (AAA) what do you think?? Posted by TimeFlip on 05:25:2001 09:08 PM: quote: Originally posted by orochi_shin Ummmmmmm how about : -Strider, Magneto & Ken -Cable, Iron Man & Hayato -Storm, Dhalsim & Ken Please tell me. And If you have suggestions it would be most appreciated. GODDAMMIT!!! THE COMPUTER SAID I HAD TOO MANY SMILIES, THEN I CLICKED BACK AND ALL THE STUFF I TYPED WAS GONE!!! >_< [have to get back to y'all] Try to keep your posts to one team...pwease Posted by TimeFlip on 05:25:2001 09:40 PM: quote: Originally posted by batsu13 I have been playing aroound with IM (AAA)/ Cable (Projectile)/ BH (AAA) what do you think?? If you can get IM's infinite without assists consistently, then all that needs to be changed in this team is Cable's assist . Change it to AAA and you'll be straight ___ Keep it to one team pleaz...have to get back to you though Posted by TigeR GenocidE on 05:25:2001 10:25 PM: Iceman (projectile), Storm (projectile), BH (AAA) I call this the ice team. (BH uses inferno which looks and sounds like ice even though its called inferno ) Posted by TheBestMvC2Man on 05:26:2001 03:18 AM: IM/Cable/cyke rate please =) thanks Posted by mixup on 05:26:2001 09:40 AM: I play mags,storm, cyclops, (common i know...) what are your thoughts on the overall ability of this team to compete with other trap based teams. If psy would work better on the team in certain match-ups, would you please explain why? Thank you Posted by TimeFlip on 05:26:2001 12:57 PM: quote: Originally posted by orochi_shin Ummmmmmm how about : -Strider, Magneto & Ken -Cable, Iron Man & Hayato -Storm, Dhalsim & Ken Please tell me. And If you have suggestions it would be most appreciated. Strider(Variety)/Magneto(Projectile)/Ken AAA Strider loses a lot of power without Doom, so you can either take out Magneto and put in Doom, or put Magneto first, Strider 2nd, and Doom last. Out of those 2, if you play well with Strider on point, then take the first one (Strider/Doom/Ken), but if you're not too good, then take the 2nd one(Mag/Strider/Doom). Cable(AAA)/IM(AAA)/Hayato(AAA) Put IM 1st, Cable 2nd, and Hayato 3rd. Hayato has major lag, so you may want to take him out for Cyc AAA or Psy AAA. Cyc AAA helps better since it allows IM to set up his infinite AND AHVBs. It's really up to you. _____ Storm(Proj)/Dhal(Ground)/Ken(AAA) I'd put Dhalsim first. He doesn't really need supers to be effective, so he's better at point. With Storm, be sure to HailStorm assists. Just be careful. _____ Cyc(AAA)/CapCom(AAA)/Doom(AAA) The All-Assist Team I'd put Doom first, Cyc 2nd, and CapCom 3rd. Doom can build meter using CapCom AAA. He could also play rushdown with Cyc AAA. And with Cyc, be sure to call Doom AAA if you know the other guy will block. Does more chip. ___ Colossus(Dash)/CapCom(AAA)/Doom(AAA) Put Doom first, Colossus 2nd, and CapCom 3rd. Super Armor Colossus is good for the rushdown type, so he needs meter built by Doom to be effective. To set up Super Armor, hit the other guy with CapCom AAA and call it from there. And be VERY aggresive when using Colossus; he does so much damage it's almost unreal . ___ IceM(Proj)/Storm(Proj)/BH(AAA) IceMan is such a pain in the ass to play against when he has a good AAA >_< Only thing is he doesn't do too much damage too quickly. He needs to get close to you to do major damage. Play around with IceM/BH; that works really well. Just try not to throw IceBeams on the ground; one wrong move and it's Variable CounterxxAHVB. Overall this is a good team if played right. ____ IM(proj)/Cable(AAA)/Cyc(AAA) This is a pretty common team. IM can use Cyc AAA to set up his infinite, and Cable can set up AHVBs. It's a really good team if you know how to use them. ____ Mag(Proj)/Storm(Proj)/Cyc(AAA) Cyc AAA has more horizontal range than Psy AAA; however, Cyc AAA pushes the opponent back more. Now for the trap teams: Spiral/Sent Rushdown is eliminated if she even has a decent AAA. Extreme rushdown may work, but I feel superjumping with Storm and throwing typhoons all day works best. Cable/anyone Play rushdown, but don't make stupid mistakes . Keepaway Storm also works, since it is hard for Cable to hit people above him. If you have a question about any trap in particular, write back. These are just the traps that are the most common to me. Posted by NJzFinest on 05:27:2001 12:55 AM: rate this team captain team Captain America/ Ruby Heart/ Captain Commando Posted by Random idiot on 05:27:2001 03:04 AM: Juggy, Sentinel, CapCom. Glitched Juggy+Sentinel=Death. Are there any Characters that this team will have a lot of trouble with? If so, how would I go about fighting him/her? Posted by DeathFromAbove on 05:27:2001 05:05 AM: Omega Red/Kobun/Storm... See Omega battery...battery, Omega, battery. See Kobun chip...chip, Kobun, chip. See Storm run...run, Storm, run. -DFA Posted by mixup on 05:27:2001 05:52 AM: (while playing with mags,storm,cyc) The traps that i have questions about are Strider doom BH, Spiral cable, Bh, and my friend lives far away and we can no longer fight each other and he plays cable,doom,bh. Any suggestions would be appreciated. also do you think that mags, storm and cyc can compete with that last team? Posted by TimeFlip on 05:28:2001 08:05 PM: quote: Originally posted by NJzFinest rate this team captain team Captain America/ Ruby Heart/ Captain Commando CapAmer(Dash)/RubyHeart(AAA)/CapCom(AAA) I've tried playing with CapAmer, but he's hard to use. You already have a good AAA(CapCom), so CapAmer is better on dash. This team relies heavily on rushdown, so watch out for AAAs, mainly Cable/Cyc AAA and Mag/Psy AAA. ___ Jugg(Dash)/Sent(Ground)/CapCom(AAA) If you can get Jugg to powerup and then tagout, you're set. That isn't likely though. So you'd probably be stuck with him building meter. Be sure to use CapCom AAA alot. Jugg can't really handle rushdown too well. What you can try to do is Jugg HeadCrushxxHSF. Key is not to hit the other guy with HeadCrush. Whiff it. I'm not sure whether to put Jugg on Dash or the EarthQuake assist. Dash assist punishes helpers and mistakes, but EarthQuake helps Sentinel's combo ability(he has some ). So it's up to you. _____ OmegaRed(AAA)/Kobun(KobunFire)/Storm(Projectile) HrrrmMMMM...... HrRRmmmMM...... Playing with Swervebot I see I find Swervebot to better with Doom for the chipping ability, but Storm's projectile to suffice. Make sure the opponent is blocking though, since his super takes off more damage if the opponent blocks it rather than takes the hits. Omega Red works really well with a good long range attack. Mixup your keepaway and rushdown. Overall good team, besides SwerveBot. _______ [mixup] Strider/Doom If you can stay above Strider/Doom then you're safe. Storm works best for this. If the 3rd person is BH, be sure to dash and fly alot. If CapCom is AAA, be sure to keepaway alot. CapCom only hits where the person calls him. Spiral/Cable/BH Spiral/Bh lacks chipping damage when compared to Spiral/Sent, so that's an advantage. Try to get rid of BH early though. If not, play keepaway with Storm. And beware the Variable CounterxxAHVB. I feel Mags/Storm/Cyc has a chance against Cable/Doom/BH. Cable will mostly being keepaway, but Storm can counter that. Just play smart, and you'll win. Posted by PurePinoy6i9 on 05:29:2001 01:57 AM: Iceman/Doom/Sent Mag/Psy/Cable Zangief/Sent/Spiral Posted by TimeFlip on 05:29:2001 04:46 PM: quote: Originally posted by PurePinoy6i9 Iceman/Doom/Sent Mag/Psy/Cable Zangief/Sent/Spiral IceM(Proj)/Doom(AAA)/Sent(Ground) You should put Sent 2nd, since Sent can use his meter more effectively in this setup. Use D+Hp, call Doom, HP rocket punchxxHSF to chip when necessary. Be wary of rushdown; the only AAA your team has is Doom, and it's not as good as some of the other AAAs. Mag(Proj)/Psy(AAA)/Cable(AAA) Put Cable 2nd and Psy last. Cable should have enough meter after using Mag/Psy, so be sure to abuse AHVBs. You may want to change Psy AAA for Cyc AAA, but it's up to you. Zangief(Ground)/Sent(Ground)/Spiral(Proj) The only reason you put Zangief in is to get the Iron Metal Lariat assist, eh? That's hard to do considering some of the teams. What you can try to do is use Sent as a shield while Zangief sets up Iron Body. Watch out for fast supers, like AHVB and HailStorm. After that, trap with Spiral/Sent/Zangief Posted by ViperBeamAbuser on 05:29:2001 06:26 PM: quote: Originally posted by TimeFlip I like rating teams. I also like giving advice for them. I figured with B5 and all the other tournaments coming soon, you'd like some advice on your teams. And I'm really good at playing Theory Fighter. MvsC2: Cable-AAA, Sent-GA, BH-AAA or Doom-AAA?? CvS: EX Rugal, Iori, Akuma CvS: Nak, Beni, Guile, Iori Posted by insanelee on 05:29:2001 10:25 PM: here ya go .. . bh(aaa)/doom(aaa)/cable(aaa) Posted by aznrice on 05:29:2001 10:36 PM: How about Strider/Doom/IM or something similar to that? Posted by ViperBeamAbuser on 05:30:2001 03:41 AM: quote: Originally posted by insanelee here ya go .. . bh(aaa)/doom(aaa)/cable(aaa) insanelee?? That really the same TTT insanelee? Posted by TimeFlip on 05:30:2001 12:28 PM: I'm really busy right now...exams and all Have to get back to y'all. Posted by Macgyver on 05:30:2001 12:42 PM: heres my team can u plz tell me how to play against Cammy,Psy,Sent with my team Sim(Ground),IM(Unibeam),Cable(AAA) or the same team but with Cyc(AAA) I'm always geting fucked over by cammy rushing in with Sent Assist Can u plz tell me the best way to win using my team I know the infinite and can start it off well and i can do the AHVB pretty well but i have no idea how to use IM and Sim i just know Cable Posted by TimeFlip on 05:31:2001 11:23 PM: quote: Originally posted by ViperBeamAbuser MvsC2: Cable-AAA, Sent-GA, BH-AAA or Doom-AAA?? CvS: EX Rugal, Iori, Akuma CvS: Nak, Beni, Guile, Iori This is the first time someone put CVS, but I don't play that game . Can't help you there. Cable(AAA)/Sent(Gamma)/BH(AAA) or Doom(AAA) If you put in BH AAA, you can trap better with Cable and Sent. However, Doom AAA helps chip. Up to you really. Storm might be a problem though. BH AAA may have a chance against keepaway, so overall BH AAA would work. However, Cable isn't as strong as a starter as Sent or BH or Doom, so put one of them in. Cable needs those AHVBs. ____ Strider(Variety)/Doom(AAA)/IM(Proj) Put IM first, since Strider/Doom needs meter. If you can set up his infinite without assists, then it's good, however, you can set it up half-assedly from a Doom AAA. If you can perfect Strider/Doom, then this is a good team. ___ BH(AAA)/Doom(AAA)/Cable(AAA) I know I put these out of order >_< BH/Doom works well, but BH AAA and CapCom AAA can be a problem. Don't forget to call Doom if you're doing InfernoxxHOD. Does more chipping, but do NOT InfxxHOD against Cable. I'd put Cable second though, since BH/Doom should build enough meter. Or, you could take Cable out for Cyc AAA, unless you can do his infinite from a Cable AAA of course. It's a bit hard to do from Doom AAA, though. Good team if you know how to use it. _____ Sim(Ground)/IM(Proj)/Cable(AAA) If you're not good with Sim, then DO NOT USE HIM. He's a master's tool, so if you're just a beginner with him, practice him first. You could put him last though, but Cyc AAA helps the team more than his assist. So change your team to IM(Proj)/Cable(AAA)/Cyc(AAA). That is an excellent team. Just try not to get Cyc killed. Last day of school!!! Tomorrow!!! WAHOOOOOOO!!!! Posted by TimeFlip on 06:01:2001 12:17 PM: *Bump* I wish this thread was a sticky... Posted by Tuff Daddy on 06:01:2001 01:08 PM: quote: Originally posted by TimeFlip *Bump* I wish this thread was a sticky... Damn right. It should be. Here is a team. Strider/Variety-Doom/AAA-Jin/AAA. Rate it and grade it. Posted by TimeFlip on 06:01:2001 04:21 PM: quote: Originally posted by Tuff Daddy Damn right. It should be. Here is a team. Strider/Variety-Doom/AAA-Jin/AAA. Rate it and grade it. Usually CapCom AAA is put in instead of Jin, but let's see the differences: 1. CapCom AAA has more vertical range, but less horizontal range than Jin AAA. 2. They have about the same priority, but Jin has a slighter edge. 3. When Jin is on point, he has to rely on rushdown whereas CapCom is better at keepaway. However, Jin does more damage. When taking this into consideration, I remembered Jin/Doom AAA. So put the team in this order: Strider(Variety)/Jin(AAA)/Doom(AAA) Granted, Jin/Doom can be pushblocked, but it works once in a while. So really up to you. Posted by TigeR GenocidE on 06:01:2001 04:55 PM: Cable (projectile), Doom (AAA), Jin(AAA). Posted by TimeFlip on 06:01:2001 05:09 PM: quote: Originally posted by TigeR GenocidE Cable (projectile), Doom (AAA), Jin(AAA). Put this team like Cable/Jin/Doom. I've already explained why in my last post. The teams main weakness is superjumping keepaway characters like Doom and Storm. Cable just can't hit them. Otherwise, this is a good team. Posted by Megaman187 on 06:01:2001 05:38 PM: Try these for size I use two teams 1.Strider Iron Man Hayato 2.Iron Man Gambit Morrigan Posted by Megaman187 on 06:01:2001 05:39 PM: If these arent the best What do you think is the best team timeflip? Posted by TimeFlip on 06:01:2001 06:00 PM: Re: Try these for size quote: Originally posted by Megaman187 I use two teams 1.Strider Iron Man Hayato 2.Iron Man Gambit Morrigan I'm going to go with the 2nd team; hopefully you have your team like this: IM(Proj)/Gambit(Proj)/Morr(AAA) Morrigan has a good AAA, and IM can set his infinite up off of it(hard to do though), so that works. However, Morrigan has a fast airdash, so she can Triangle Jump like Mags. SHe's really good at rushdown. Strider loses power without Doom or Sent, so the 1st team's out of it. Posted by ssj4sonnino on 06:13:2001 04:45 PM: Rate This Team Could someone rate these 3teams, Im in practice eith them: TEAM 1 -AKUMA(ALPHA ASSIST), -JIN (AAA), AND -JUGGERNAUT ("JUGGERNAUTPUNCH, I'M JUGGERNAUT" ASSIST) TEAM 2 -CAPCOM(AAA), -JIN (AAA), AND -HULK(DASH TYPE) TEAM 3 THE MEGATON POWER HOUSES -JUGGERNAUT(EARTHQUAKE) -HULK (DASH TYPE) AND -SENTENIL(ROCKETPUNCH ASSIST) Posted by Vonstar on 06:13:2001 06:47 PM: mag(projectile), cammy(aaa), cyke(aaa) Posted by TimeFlip on 06:13:2001 08:22 PM: Re: Rate This Team quote: Originally posted by ssj4sonnino Could someone rate these 3teams, Im in practice eith them: TEAM 1 -AKUMA(ALPHA ASSIST), -JIN (AAA), AND -JUGGERNAUT ("JUGGERNAUTPUNCH, I'M JUGGERNAUT" ASSIST) TEAM 2 -CAPCOM(AAA), -JIN (AAA), AND -HULK(DASH TYPE) TEAM 3 THE MEGATON POWER HOUSES -JUGGERNAUT(EARTHQUAKE) -HULK (DASH TYPE) AND -SENTENIL(ROCKETPUNCH ASSIST) Someone actually found this thread Oh well so anyway I could only rate one team per post so well please change it before I turn into "F" Man ___ Mag(Proj)/Cammy(AAA)/Cyc(AAA) You really have too many AAA's on this team. You should take one out for a different character. You could either take out Cammy AAA for Cable or Storm, or take out Cyc AAA for Doom or BH. But, this team is just fine the way it is Posted by Zein on 06:13:2001 08:31 PM: Rouge/Juggernaut/Guile Posted by Sepehr on 06:13:2001 09:53 PM: Good team Ironman, SEnt, Psy. (very good) Spiral, Cable, Sent. (Very, very effective) Doom, Ironman, CapCom. (very, very effective, deadly) Spiral, Cable, Cyc. (very good) Ironman, Cyc, Cable. (very good) Mag, Storm, Cable. (good) Posted by TimeFlip on 06:13:2001 09:56 PM: quote: Originally posted by Zein Rouge/Juggernaut/Guile Guile is very bad; the only thing he's got is his AAA, which is very good. Rogue is really good, but she works better with a beam assist(Iceman), or Psy AAA. Jugg assist is good, but put him last. ____________- SEPEHR!!!!!!!!!!!!!!!!!!!!!! @_@ Too many!!! Posted by AMX on 06:13:2001 10:00 PM: Can you Find me a good order for this team mag,drdoom,cable rate it too Posted by ssj4sonnino on 06:15:2001 12:18 AM: I posted my three teams a decade ago when this post had 2 pages, but you now limited it to 1 team: JIN (AAA), JUGGERNAUT(JUGGERNAUTPUNCH), and AKUMA(Projectile? or AAA?) I could definitely play with Juggernaut, and Jin, I'm alright with Akuma, but I could pull off the SHUARTS at any time. p.s. Is there a team out there that DOESN'T use CABLE(cheese), Sentinel(cheese), or IronMan(posibly cheese)? WHAT HAPPENED TO REAL FIGHTING AND SIMPLE COMBOS (history?)? Oh well, SAIYA-JINS don't turn down any fights. Posted by Park on 06:15:2001 01:37 AM: HULK/MAGNETO/CABLE or Dan/Magneto/Cable i got strats for them really good ones but 2 lazy All times are GMT. The time now is 10:10 PM. Show all 178 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.